video game presentation(two intense weeks ending)
Many many things and new ideas coming from the class at the end of the presentation: sound, body feedback, different enemies according to the levels, ...
That's a good sign, the game seems to inspire a lot of people. It was our state of mind during two weeks but coming to the end of the task I had the feeling that too many things could be so much nicer. That's the other side of the coin of working on a "high-potential idea" with a so short period of time. Compared to what we already presented on monday and on thursday and the many possible directions, I wonder if I was right to enhance again and again the action-reaction between the different actors of the game. By hearing the suggestions the audience made about the sound I realised that one week ago I was also and already eager to hear this kind of feedback. It came after in the priority list and regarding backward I wonder if it was a good idea. The work on the reactions had to be done, but regarding the time left, I should have expected nothing would be perfect, in my opinion I'd better spare time to explore other fields like the music or the set up. As Daniel said, keeping the abstraction is very important and allows then more liberty in the aesthetic of the set. I would have loved to have one more week to go deeper in this aesthetic of black and white photographs. This was what I was attracted by in the interactive toy and thanks to the talent of Una I now dream of whole stylish video games.
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